To tell if the scale of my frog model is correct I started creating the main parts of the pond, which would be main stage where the action will take place. By making a box and simply extruding polygons to create the pond.
The water was created from what I learnt from the water simulation tutorial. I used the created pond that I made and when to animation, reactor, create object then water. I drag the water so it covers the hollow hole in the box. I then created a panel so that I could apply a water material to it.
The water was created from what I learnt from the water simulation tutorial. I used the created pond that I made and when to animation, reactor, create object then water. I drag the water so it covers the hollow hole in the box. I then created a panel so that I could apply a water material to it.
I created more panels to be used for a fence panels around the pond to make it look like the pond was in a garden. Wooden materials were diffuse and bump to give it a realistic wooden effect. I applied a UVW map, which allowed me to manipulate the material.