![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKRtYXqmDMr4SAe9OXOvtLpb6If8B40-nxP56E23_is6H5yXRm_gikktAt46rdxsGO834dQbz5CivcZBwehYrMFto63pdSHN6kMDv9H6WpTpKvmeB1Mu_hcLcZ5Vlm1YVlnQoUwNuOTv8/s320/Rendering_Pic3.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidm6KmzCSgdPFDxRnLyWDeP35G4x3Ik7G0AVt6EyOoIZOI_h-9Sb0V6WW5N2Ee03h-oT__84JHd5ROQODyYzTsejCyGgkWAfszAe4gjPeIiJtdk6KRARNwJc0NTiDLbGA2GLH8D-JicIw/s320/Rendering_Pic2.jpg)
I decided to render at 720 x 486. I chose this format because each time I used a bigger size the render was going to take over six hours to render 300 frames. So by using a size lower I would render 300 frames in less than four hours.
My scenes all had a skylight in them; I set the ‘rays per sample’ for the skylight to 8, which was a good compromise between the quality, and render time. Depending on the specific scene I was rendering each scene between 0.55 to 1.02 minutes.