![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhnY2C4ZUC1DTOdpyyhyM-OZWCFtExfKdSWaSNYTUZIwQiVZ_lseiU0TXFzJ2p4Kfxv74SO4fZqa6vcakjI1tHiLE0QLKbVNFsqONJGl7UnjlLbT464oLATKZYoJgq8sLrP4A9z9OpWn4/s320/Pond+pic3.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmiNsPKtxBPdIUmAO-7Ib2dx6eGCg8KTN_kkmXAGfC8KihtivLpjwaA3Xa3Rogv8SRPq16lZl5cz69UVbrgVA0HtUGKY2yCntwPlY-Dhd2EYXqpqbNES6FGw9BAwz4AGXWSwGKZCBE-LE/s320/Pond+pic2.bmp)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUOaRgz8mRoO2-QkaMxuDONTtzgDsWMDek2XZfr8ZLgHeR4xaZ_B8wFqt5qXXpjwYogWls5sSRdDGQbhPWhUOWOEDFLMfUw8hyphenhyphenfOBh8Wqp2-Ysqiv51sAPAOE-DWVZ3KIQdK0mdbzRBlw/s320/Pond+pic1.bmp)
The water was created from what I learnt from the water simulation tutorial. I used the created pond that I made and when to animation, reactor, create object then water. I drag the water so it covers the hollow hole in the box. I then created a panel so that I could apply a water material to it.
I created more panels to be used for a fence panels around the pond to make it look like the pond was in a garden. Wooden materials were diffuse and bump to give it a realistic wooden effect. I applied a UVW map, which allowed me to manipulate the material.